Drafting and Deck Building in Tower Rush
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To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.

This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
The Golden Rules of Picking
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.

If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
If you give them a Balloon, you MUST draft anti-air immediately.Drafting a building (like a Cannon or Tesla) is usually a very safe choice.Guaranteed damage is invaluable. Drafting for the Enemy
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.

Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
Card PairingThe KeepThe GiftFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionGive the HutThe Log vs. If you have any inquiries pertaining to where and just how to use tower rush, you could call us at the website. Skeleton ArmyYou now have the perfect counter to the swarm you just gave themGive the Skeleton Army Adaptability in the Arena
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.

Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.