The Psychology of Overtime in Tower Rush
Barbra Mcclellan muokkasi tätä sivua 5 päivää sitten


Many players will simply throw their hands up, spam a 'Crying' emote, and stop playing cards entirely, allowing the opponent an easy, uncontested victory.

Because Overtime is sudden death—the first tower to fall ends the game instantly—a massive health advantage can be erased in a single, catastrophic mistake.
Exploiting Overconfidence
The single greatest weapon you have when facing a massive health deficit in overtime is the opponent's own psychology.

This impatience leads to massive over-commitments of elixir. If you are you looking for more on tower rush take a look at our web-page. They might drop 10 elixir at the bridge, convinced it will break through your defense.
If one of their towers is already down, instantly drop your win condition directly in the middle of their side of the arena.A 1% chance of winning is still better than a 0% chance of winning.Watch professional 'clutch' compilations on YouTube. Desperate Measures
If you are hopelessly behind in overtime and defending perfectly is no longer mathematically possible (e.g., they are just cycling Rockets at your tower), you must execute a 'Hail Mary'.

Even if you lose the base race, executing a Hail Mary is vastly superior to sitting passively and waiting to be destroyed.
The DeficitWhat They Are ThinkingYour Counter-Play Theirs: 2500 HP"I just need to cycle one more Fireball; I will ignore their attacks and just defend cheaply."Build an overwhelming, 15-elixir push that completely crushes their 'cheap' defense before they can draw the spellYour tower: 50 HP "It's a spell race! I need to drop my Log instantly!"Hover your spell directly over their tower; the player with the lower ping and faster reaction time wins The True Test of Character
Winning a match in sudden death when your tower was sitting at 1 hitpoint for an entire minute is a memory that lasts forever.

It is never over until the crown shatters.